Wednesday, July 24, 2002
Siggraph
But all that aside, Siggraph is da bomb. Seriously. This is the fourth year total that I've gone to Siggraph, though it is the first year I've done it for one day with only an exhibits pass. In past years, I did all the classes and everything. But this year it was located near me, so I decided I could afford to be cheap and treat it as a one day road trip.
For those who don't know, Siggraph is the premiere convention for people who just dig computer graphics. Most of them are involved with producing graphics, selling tools, or buying content; some, like me, just want to be there to check out the way cool techno toys that are hopefully going to be widely used some day. I had no real practical reason for going; I'm not looking for work, I just treat it like a geek's day at Disneyland.
I've got a Palm Pilot full of notes, so rather than put everything together into a narrative, I'm just going to include all my notes that I downloaded and comment on them.
Interesting books
Steve Rabin - AI Game Programming Wisdom
Steve Caplin - How to Cheat in Photoshop
Neat bookstore, but every special interest thing in there costs over $50. I'm putting them on my Amazon wish list in case I can ever buy them cheaper.
exhibits!
Feeling the VW (and torso)
This was the first interesting exhibit I saw walking in the door, and it was very neat. They had a T-Bar that can move freely in all three dimensions. It slides up and down, rotates horizontally on a swivel, and moves forward and backward on a slider. Moving the bar around controls a small ball on a nearby computer screen. Now here's the cool part. On screen with the ball was a model of something -- at first it was a VW bug. The bar gives force feedback. You can run the ball over the surface of the model, and you can feel all the curves and contours of the object. I slid the ball over the curved roof, through a window, and then around the under side of the roof. I felt the runoff grooves on the hood.
Of course as soon as you invent something like this, someone will immediately think "How can I use this to improve my sex life, or get one if I don't have one?" Sure enough, they had a model of a woman's torso. No head or anything below the waist. I decided not to play with the torso, cause in a crowded room that would just be weird. But I would infer that it was just as rock solid as the car, so it didn't seem all that exciting anyway. I'm sure there are programming tricks that could improve on that, but ANYWAY, let's move on.
dome screen
At this exhibit, you can sit in front of a screen that's shaped like a hemisphere. You are surrounded by screens on both sides and above and below you. I presume this is sort of the ultimate in home theater systems, like a personal IMAX theater. On screen, I saw a roller coaster simulation and a jet fighter demo. They explained how they generate five different images, one for each side (front, left, right, up, down) and then stitch them together with an algorithm that also corrects for the dome warping effects. Seems like this would be a good way to play immersive games, although producing movies for them would be a challenge and probably involve some sort of special five way camera (which I also saw an example of elsewhere, but I'll get to that later).
coming from dw
2003 sinbad - brad pitt, cath zj
2004 shrek 2, sharkslayer, over the hedge (jc)
2005 madagascar ben st chris rock
I got a flyer from Dreamworks concerning the next several years of animated flicks. The posters look good, especially Madagascar. I'm a fan of both Ben Stiller and Chris Rock, and they'll be playing a lion and a zebra from the zoo who get shipwrecked in Africa. Sharkslayer will be cartoon still CG, starring Will Smith. It looks like a mafia movie underwater. Over the Hedge stars Jim Carrey.
3d spinning plates
It was a 3d graphics display. I mean, you could actually see a wireframe model displayed in 3d. The way it works is, there is a circular upright screen. It spins really fast, and displays different cross sections as it spins. There was a crude interactive 3d "game" you could play with a joystick, but there was no objective except to show off the capabilities. Image-wise, it didn't look any better than a Nintendo Virtual Boy (anybody remember those??) but it was cool anyway because it was really 3d and you don't have to wear special glasses or look in a viewfinder or anything.
ILM Showing off star wrs anim
A nice little demo from Episode II of a spaceship shooting up a tower. An animator walked the audience through all the steps of adding on explosions, laser beams, etc to the original modelled scene.
10:43
Just trying to keep track of the time occasionally.
t-shirt art
Off in another corner, there were free art lessons being given. Everybody gets a Siggraph t-shirt with a large blank square to draw on. A male model was sitting in front of the room, striking a typical male model pose. The instructor was explaining how to sketch him in lines. I didn't participate, art not being my thing.
rapid prototyping (bell)
I saw a rapid prototyping machine in action years ago at the San Diego Supercomputer Center, where I used to have some classes. It's a device that reads in a wireframe model and produces a physical version. An example of one appeared in Jurassic Park 3, although like most of the movie, you had to take the scientific explanation with a grain of salt.
The one at Siggraph used the technique of hardening liquid and lasers. There was some kind of goo, and you blast the goo to make a thin cross section of the model. Then you slap it on top of the rest of the model, and keep making cross sections. The result looks like plastic. The technology has clearly improved since the last time I saw these things; the resolution is very high. The curves look curvy and not angular. Sample models were a replica of the liberty bell, very nicely painted and glossy; an alien creature; and some weird work of art which was a sphere made up of stretched out half naked people. A sign said "Do not touch" on that one because the fingers in the model were very thin and fragile.
nvidia geforce 4 werewolf, metal chick with bubbles
blizzard north guys - i'm not worthy!!
I watched a demo of the geforce 4 at the NVidia booth. It's hard to describe what I saw more exactly, but trust me, it was cool. One was a hairy, slobbery werewolf running around through shadowed and lighted areas; the other was some funky dancing woman who leaves bubbles in a trail behind her. All very detailed and smooth, and being rendered in real time on ordinary 2 gig processors.
While watching the demo, I noticed that two guys were standing there, one wearing a black "World of Warcraft" shirt. I tentatively said, "You guys aren't FROM Blizzard, are you?" "Sure," said the guy with the shirt. "You think we faked these badges?" Sure enough, the badges said "Blizzard." "Dude!" I said, and made the universally recognized "I'm not worthy!" bowing and scraping gesture from Wayne's World. They laughed. Must have been used to it. I said "I'm the biggest fan of Warcraft!" They said "Actually, we're from Blizzard North." "Oh," I said. "Well... Diablo is really good too." How's that for a good first impression?
So I asked them what's up with them, and they told me that Blizzard South is working on WoW, so Blizzard North is working on... they can't say. A secret, don'tcha know. Oh well, I tried.
Emerging tech
semi-opaque screen
not that impressive
I saw a smaller room off the beaten path that said "Emerging Technology". I decided to check it out. This looked to be mostly experimental prototype stuff. Not all of it worked very well.
The first thing I saw was this semi-opaque screen demo. Basically it's a standard VR helmet that can let the real world through in some places but not in others. So you can superimpose, say, a building on a city block, and see the fake building in front of the real buildings. Or, the virtual building can be behind the real ones, by letting the space taken up by real buildings be clear, and only the sky part of the virtual building be opaque. And IN THEORY, you can hold your hand up in front of you, and the helmet senses that your hand is closer than the buildings (thanks to multiple camera inputs), and your hand will be visible in front of the virtual building.
Problem is, it didn't really work too reliably. As a demo, they had two players play a virtual "breakout" game with each other. Virtual balls fly around and you smack them with your real hand to break the bricks. It looked fun watching other people do it. In reality, your hand is fuzzy and semi-transparent, and the ball doesn't recognize your hand's position most of the time, so you'll be swatting around at the air and not really getting a reaction.
mask thing, ditto
This one was just strange. You hold a little hand held screen up in front of a bunch of blocks. You see what you're pointing at on the screen, and if you hold it in front of blocks with a certain pattern, a funky Japanese mask appears over the block. I didn't really get it, except that it was pattern recognition.
3d power point???
controlled by palm pilot
Something called "The Cave", which is a small closed off room with a computer screen that fills an entire wall. The guy was using a palm pilot like device to call up powerpoint slides. When he called up a slide, a mechanical arm (in the virtual screen world) would go and pull out a picture from somewhere and bring it close to the screen. For really pretentious businessmen who have too much money, I guess.
"organic robot" follows your hand
Cute. Looks like a giant primitive slug. It sits in a little environment that they built for it (a real set, not a virtual world) and wiggles around, drinking water. When someone waves a hand near it, the slug bends and stretches in that direction, as if it were trying to get a better look. The main thing they were emphasizing was that it's "organic" looking, not machine-like. It was a latex skin over many bending parts.
robot photographer - way cool! weddings etc
This was neat. A little robot on wheels wandered around the room, more or less at random, swivelling a little lens all over the place. It was programmed to recognize regularly sized patches of skin tone. When it sees what looks like a face, it moves to a position where it can get a good shot, and then takes a picture. On a screen, you can see pictures that have been taken recently, and the face is framed in blue to show what the robot identified.
I had my picture converted through an "old time photo" filter, and they emailed it to me. Or at least they said they would. I haven't received it yet.
big turning 9 way camera
Sort of reminded me of the dome screen, except that this one was filming live. There were nine cameras in a little 3x3 grid, with some arrangement of mirrors to make the images line up. Elsewhere, there are nine large screens in a similar arrangement, but they are mounted in such a way that you can turn the whole arrangement. That is, you stand in the middle, grab handles on either side, and swing the whole thing to either side. The camera turns with you. So you can follow someone around the room, stuff like that. Like I said, this might be a good way to film movies for the dome home theater. It also might be good for surveillance.
(out)
star wars bounty hunter, all in maya
I left the emerging technology area and went mainstream again. I watched a LucasArts programmer brag about what a great tool Maya is, and everything in the game is done in Maya. I forget why this seemed interesting enough to take a note on, but the game looked good.
veggie tales ,ICK
dancing crosses
"goal: to reintroduce biblical values into pop. media"
Need I say more? If you've seen Veggie Tales, I shouldn't. They were showing clips from the upcoming "Veggie Tales, the movie". A board off to one side proclaims their mission statement, as I noted above. There's much more sappy stuff where that came from. (Half-hearted apologies to anyone who likes veggie tales.)
chat w blizzard - prefers altar first
I found the Blizzard table. It was a modest affair, no big booth, just a table with flyers and a TV screen showing the movies from the Warcraft DVD. I decided to chat with the Blizzard guys and ask the burning question: "Altar first, or barracks?"
The guy I talked to said it's a hotly debated question, and there is no easy answer. But personally, he likes altar first because he likes to have a hero quickly. He asked "What race do you play?" I said "random, mostly." He said "It's tough to play random nowadays, with everyone playing the night elves." I said "Maybe, but I'm low level, and the players who I get automatically matched with don't know how to play night elves very well."
Eventually, I left the exhibit hall and went to:
anim theater
some kinda funny stuff, too much weird art crap
The animation theater was playing constantly. I stayed for about 20-30 minutes. Not impressed. Even the funny shorts weren't all that funny. Clearly the REALLY good stuff was not included there, because it was saved for the Electronic Theater shows that play twice a day and cost $40 to get into. I hadn't bought a ticket, so I don't know what was played there.
After that, I went to:
2:15 art gallery
The art gallery had some neat exhibits in it. Some things were attended by their creators, and some weren't. Some were art made with CG, and some were art that made a statement about what computers are doing in our lives. The first thing in the gallery was a display where visitors could clip off some of their hair, put it in a test tube, assign themselves a bar code, and type in some anonymous personal information. It's all about how computers are reducing us all to bits of data, understand? Or something like that.
text arc (see flyer)
That was really neat. It's a way of turning books into art. Take a text from Project Gutenberg (Alice in Wonderland was featured). Arrange ALL the words in a big giant circle. Then, every word that is repeated more than once moves toward the center, appearing in a position that is determined by the average location of all occurrences in the text. For instance, the word "Alice" appears tons of times, appearing near the center and connected by strands that radiate out to places all over the text. The word "duchess" is very local to one chapter, so it is positioned way off to one side.
Actually it's really hard to explain, but they've been featured in the New York Times. Go here:
http://www.textarc.org/
flythrough of "ideal city"
This was a VR flythrough, appearing on a big screen and controlled by a joystick. The model was a very large New York city block. According to the artist, who was sitting on hand, every surface was taken from an actual photo, but not from the same place. So it was kind of a mosaic of surfaces and billboards and people. You could fly up and see big neon ads, and fly down and look at cabs, people, delis, and vendors. The simulation was very slow when most of the city appeared on screen. But that's okay; it's not a game, it's art.
sound inflated suits
Two guys wearing inflatable bubbles danced around each other, shouting, grunting, humming, and singing. The suits automatically inflate and deflate depending on how noisy they are. They looked ridiculous, but it was funnier than anything I saw in the animation theater.
bubble game
A touch sensitive screen, where you can push bubbles around with your finger. There was actually a goal to the game, get rid of all the gray dots. But the rules were not written clearly, only represented abstractly in pictures. I suppose figuring out the rules was the whole point, somehow. I spent a while trying to master the game, and after I won a few times, I hung around and explained to other people how it worked. They asked if I designed it. :)
maze walker!
After I got my fill of art, I went back to do one more circuit of the exhibition, and popped into the "emerging technologies" room. I saw a new exhibit that wasn't set up earlier.
A projector shines down from the ceiling onto a raised platform. The projector is displaying a maze on the floor. You step on a small circular platform near one side. You march in place to walk through the maze. To turn, you turn your feet around. The platform spins you around so you are always facing forward, but the maze turns with you. Obviously it requires an excellent sense of balance, though that wasn't the main point.
It very fun, but it had some significant bugs. Several times, a clipping error caused me to jump outside the maze, and the operator had to hit the reset button. Sometimes the sensor misunderstands which way you're facing, and it spins you around so you're facing backwards. If you walk, then you walk backwards. If you try to turn around, the platform keeps spinning you so you're still backwards. The only solution is to step off and get back on again, or hit the reset button.
Well, that's the end of my notes. I did visit the SGI booth, but I guess I didn't take notes on what they were showing.
Tuesday, July 09, 2002
Final correspondence
Hey Russ!I know I shouldn't, but I found this reply incredibly disheartening.
(and who ever else reads this)
Thanks again for your resposnse to my response to your response. I'm not going to parse e-mails but I think you and yours have come dangerously close to validating my original points. I'm still not convinced that you are all a bunch of happy campers and I stand by what I have already said..
Anyway, thanks for trying and glad your listening. Say hi to Chris for me (who I will admit is one of the funniest athiests I've met) . Later!
Yours,
Richie L.
KIXL 970 AM
I mean, I really went out of my way to be friendly to the guy; I didn't think I was baiting him and I certainly tried to describe a "happy atheist" life in as accessible a manner as possible. But of course, he starts with the assumption that all atheists are unhappy; so rather than be bothered to think about what I wrote, the best he could come up with was more or less "well you don't sound happy to me."
I guess I should have known better.
I can't decide whether to waste the time on another reply. As I was listening to the same station this morning (I'm serious, there's very little else to listen to) I couldn't help but be struck by what a wall-to-wall bitchfest their regular programming is. America's on the decline. Satan is everywhere. The world is going to end within a few years, isn't that exciting? I was a drunken slob but then I stopped being a drunken slob and now my life isn't quite as miserable as it used to be. Homosexuals will kill you in your sleep if you don't take a stand now.
Is this the kind of "happiness" we're supposed to be living up to?
This email exchange got me thinking. The implicit message Richie was sending me was, "You're really not happy, and the reason why is because you don't have God in your life."
Now, this angle doesn't work on me, because I happen to be a person who considers myself happy. But the more I think about it, the more I realize that it doesn't really matter to him at all. He's dismissed me now as an irrelevant data point.
But not all atheists are happy. There are certainly unhappy people of all varieties out there. I'd guess a roughly equal proportion of atheists and theists are unhappy. And if he makes the same argument to a genuinely unhappy person, that person is probably going to get ticked off, but then secretly sit around and reflect to himself. "Hey, I'm really NOT happy. I wonder if there's something to this God thing after all?"
Say an evangelist makes a pronouncement to a room filled with a random sample of atheists. "None of you atheists are happy! You all need God!" Maybe six out of ten of them are really happy, and they brush him off. Of course I'm happy, schmuck. Go away. Two out of ten think, Well, my life could be better, but this God stuff is still nonsense. The other two people are really bothered by this pronouncement because they've just been thinking about how unhappy they are. Maybe I should try this out. Bingo, the congregation grows. And that happens even though the evangelist's confident pronouncement was wrong for 80% of the people in the room.
Like any sales pitch, it's a numbers game. You don't need anything like a 100% success rate, you just need to go out there and make more pitches. It doesn't even matter if it's TRUE or not that Christianity, in general will make an unhappy person happier. It doesn't matter if the jump from "I'm unhappy" to "I need to find God" is totally spurious. If you give your pitch to enough people, you randomly hit enough targets that your numbers grow, and that's all that matters, isn't it?
Worse than that, even a happy person has off days. Well, yes I'm happy... but I did have a bad day at work last week. I did have a fight with my wife. If you catch any person at a bad time, he can think of himself as unhappy.
And finally, telling someone that they're unhappy is a self-fulfilling prophecy. Whether or not it's true, anyone can be influenced to start dwelling on all the things in their lives that aren't perfect. Gosh, I think I'm happy but that fight with my wife sure bothered me. I wonder if my marriage is on the rocks? Once you start thinking that way, a bad attitude can compound itself and cause real problems.
Does this approach intentionally thrive on causing misery? Do they actually try to depress people, in order to bring them into the club? It does make me wonder.
Thursday, July 04, 2002
Top 5 lists for games
- Star Control II - Accolade
- Warcraft III - Blizzard
- Doom - iD Software
- Diablo II - Blizzard
- A Mind Forever Voyaging - Infocom
StarCon2 is my hands-down pick for all time greatest game, combining many different gaming elements for a rich all around helping of action packed, mentally challenging, well written science-fictiony goodness.
I've given Doom a nod over all other 3d shooters, because I consider it pretty much the first major revolutionary step that defined a new standard that all 3d shooters were compared to from then on. It narrowly edges out Castle Wolfenstein in that category. As far as I know, Doom was the first FPS to include angled walls, multiple vertical levels, and good multi-player support.
Top five greatest adventure games:
- A Mind Forever Voyaging - Infocom
- Time Quest (one of the earliest text games by Legend, if you haven't seen it you can download it as abandonware)
- Sorcerer - Infocom
- Monkey Island 3 - LucasArts
- Space Quest 5 - Sierra
In recommending an adventure game, I like plotting an character above all else, followed by cleverness and good logic in puzzles. Obviously humor is an influencing factor.
Thus, while the Zorks were definitely an important shaping influence on the genre, it doesn't beat any of the ones on my list since they haven't really got any story.
Wednesday, July 03, 2002
Follow-up email to Holy Henry call
Hey Russ!Frankly, I'm utterly disappointed in this response. I was trying to open up friendly communications and not put him on the defensive. Instead of responding in kind, I get this standard "Oh, you're not TRULY happy" and "Joseph Stalin is all atheists' fault."
Thanks for your e-mail to Ed that he forwarded to me. You know, you can always e-mail me directly or talk to me directly on the air anytime. Don't be afraid, I don't bite. And even if I do, I'm up on my shots!
I have met many atheists in my life and one of my best friends is a former atheist. Every atheist that I have ever spent any amount of time with was ultimately, deepdown an angry, unhappy, empty person. I had contact with the late Madeline O'hare and I also saw her vitriolic missives posted at ACTV back when I was a producer there. All I can go on is my direct experiences. I have had no proof presented to me to convice me
otherwise.
One of my dearest friends was an atheist. He has shared with me how
apathetic he was and how full his heart was of sadness and anger.
In 1973, he gave his life to Christ after he was challenged that he could not go one day without sinning. He has been a radical, longhaired, tattoo covered Christian for many years now.
I appreciate your phone call to the show but, it still doesn't offer me proof that you truly are happy ie. have true inner peace and serenity. I know you say that Ed and I will just have to take your word for that but I need and want to see the hard evidence. Simply because you say that you and your atheist friends are happy is not definitive. Prove it. The available evidence that I have encountered just doesn't support it.
For the record, I never said that atheists are rude and hate everybody. I said that many hate God, Christians, Jews, the Bible and I wish that they would just come out and publicly say so. Many Communist nations are atheistic and we've seen the evidence of human rights violations as well as religious persecutions. Again, I'd love to see the concrete evidence to prove to me otherwise.......does my arguement sound familiar?
I'm glad that your are listening to the show and hope that you continue in spite of all of us and our sometimes poor example of Christ's love. I suspect that there is still a God hunger deep down inside you somewhere though. Have a good one!
Your "smart-ass" Christian Friend.
Richie L.
I forwarded it to some friends and a couple of them sent replies of their own. If my response seems a bit incomplete in any way, it's because I avoided repeating things that they already said.
> Hey Russ!
>
> Thanks for your e-mail to Ed that he forwarded to me. You know, you
> can always e-mail me directly or talk to me directly on the air anytime.
> Don't be afraid, I don't bite. And even if I do, I'm up on my shots!
Richie,
I would probably have written to you also, if I had known your email address. And as for talking to you directly on the air -- I did. Remember? :)
I have met many atheists in my life and one of my best friends is a former atheist. Every atheist that I have ever spent any amount of time with was ultimately, deepdown an angry, unhappy, empty person.
Now I could make a wisecrack about what a coincidence it is that all those people who spent a substantial amount of time with you turned out to be angry, unhappy and empty. But that wouldn't be very nice. All I can say is that you and I apparently spend time with very different sorts of people.
I had contact with the late Madeline O'hare and I also saw her vitriolic missives posted at ACTV back when I was a producer there. All I can go on is my direct experiences. I have had no proof presented to me to convice me otherwise.
I have no connection to Madeleine O'Hair. From what I know of her, I wouldn't have liked her much. I'd agree with you that she was a grouch. On the other hand, I've also heard that her life was nearly a nonstop barrage of death threats and hatred coming from the fine godly folks out there. I can understand why someone might develop a chip on their shoulder under the circumstances.
One of my dearest friends was an atheist. He has shared with me how apathetic he was and how full his heart was of sadness and anger. In 1973, he gave his life to Christ after he was challenged that he could not go one day without sinning. He has been a radical, longhaired, tattoo covered Christian for many years now.
If that makes him happy, then more power to him. Personally I have no desire to be radical, longhaired, tattoo-covered, or Christian, but thanks for sharing.
I appreciate your phone call to the show but, it still doesn't offer me proof that you truly are happy ie. have true inner peace and serenity. I know you say that Ed and I will just have to take your word for that but I need and want to see the hard evidence. Simply because you say that you and your atheist friends are happy is not definitive. Prove it. The available evidence that I have encountered just doesn't support it.
What an odd request. How would I go about answering such a question about my own mental state? I suppose I could send you pictures of me smiling. I could tell you that I enjoy a job that brings in a comfortable salary, I have a wonderful wife and stepdaughter whom I love with all my heart, a newborn son who is the cutest little baby I've ever seen, I enjoy the companionship of a lot of quality people, I have a very good relationship with my parents and extended family, and I live in the greatest country in the world (in my humble opinion). I could invite you to join me at my house for our game nights, come to dinner with my friends and listen to us joke around, or just watch me hold my baby for a few minutes. I could ask people who know me personally to provide support for my claim. (Actually, I think my rather enthusiastic friend Martin Wagner already wrote to you.) If I had that sort of detail for most people, I would personally see that as relatively persuasive evidence.
Of course, I expect you'd probably dismiss all this as the "outward physical trappings" of happiness or some such thing. But we're talking about my own state of mind, so again, eventually we get back to "you just have to take my word for it."
For the record, I never said that atheists are rude and hate everybody. I said that many hate God, Christians, Jews, the Bible and I wish that they would just come out and publicly say so.
Yes, I heard you say that on the show as well. We could say that, but it wouldn't be true. First off, we don't hate God because we don't believe in him. Second, we don't hate the Bible; we disagree with the ideas in it, and there's an important difference in those two things. And we don't hate Christians and Jews. We try not to hate people in general; life's too short for that. We disagree with some of their ideas, and sometimes we argue with them, but what you may not realize is that often we argue because arguing is fun.
You say you've watched The Atheist Experience on cable. If this is so then you may know that we close every show with a particular statement, intended in good fun: "We don't hate you: we just think you're wrong."
Many Communist nations are atheistic and we've seen the evidence of human rights violations as well as religious persecutions. Again, I'd love to see the concrete evidence to prove to me otherwise.......does my arguement sound familiar?
Since I am not a communist, that has little effect on me. Surely you realize that one doesn't have to be an atheist to persecute and destroy things. The folks who decided to attack us last September had a particular cause that they were trying to advance, and it certainly wasn't atheism, wouldn't you agree?
I'm glad that your are listening to the show and hope that you continue in spite of all of us and our sometimes poor example of Christ's love.
Well, it varies. I happen to think that yours is usually one of the kinder, gentler shows out there. When I listen to D. James Kennedy go off on a pet subject... ugh.
I suspect that there is still a God hunger deep down inside you somewhere though.
Usually I just have a cookie and the hunger goes away.
(Kidding!)
In all seriousness, I don't feel a hunger, but I also don't expect you to believe me, so that's the way it goes.
Have a good one!
Your "smart-ass" Christian Friend.
Richie L.
Likewise. Thanks for taking the time to write back, I do appreciate it. I guess you could tell from Martin's letter that I shared our correspondence a bit, although I didn't really intend to turn it into a free-for-all.
-- Your "Friendly Neighborhood Atheist" Friend,
Russell Glasser
Tuesday, July 02, 2002
Called my local Holy Henry station
I really wanted to call, but I had to be somewhere at the time.
Luckily, I got a second chance today. The regular host was back and the co-host was repeating his earlier comments. In the last few minutes of the show I called. I told the call screener, "Hi, I'm a happy atheist!" and got on the air in less than a minute.
The conversation was short but it went pretty well. I was nervous as hell, and I hope it didn't come through in my voice too much. I said I am happy as an atheist, and I have a lot of happy atheist friends. He asked "Did you have a bad experience when you were young?" I said "No, I had a great childhood. My father was an atheist physicist. I'm a fourth generation atheist, in fact, and I have a newborn son who may be fifth generation."
I also said that I enjoy the show (which is mostly true; Ed Sossen is a rare Baptist with a sense of humor). And I invited him to watch our cable access show. He said "Well I'd say God Bless You but I don't want to offend you..." and I said "Don't worry about me, you have to have pretty thick skin to be an atheist in Texas."
After I hung up there was about five seconds of dead air. I think my call really took them by surprise. Ed finally said "Well, I hope God DOES bless him, and I'll pray for him."
Later, I sent this letter.
Hi Ed,
This is Russell, the "happy atheist" who called at the tail end of the show today. I got home from work right after I called, and I don't have a radio that receives AM in the house, so I didn't hear if you said anything else. But I thought you wouldn't mind if I send you a quick follow-up.
You may have a hard time believing that somebody could be an atheist and still be happy and satisfied about their life, but it is true not only of me but of a fairly large percentage of my family and friends. You'll just have to take my word for that. Christians tend to incorrectly assume that all atheists had some kind of horrible, traumatic experience that caused them to rebel against God. The reality tends to be much less dramatic. Many of us are former Christians; a few (such as myself) come from atheist families; but nearly all the atheists I know are very thoughtful people, who became solid in their atheism only after long periods of thought and inner reflection. Ultimately, we just decided that the available evidence just doesn't seem to point to the existence of any deity. We aren't "fighting God"; we just don't believe in him.
I'm not writing to argue about that with you. I'm sure you've already formed an opinion about all such arguments that you've heard in the past, and so have I. The reason I called you today is that it's the second time I heard Richie claiming that all atheists are hateful and unhappy, and I decided I couldn't let that go unchallenged a second time. I can't tell what Richie's experience has been, but he might want to consider the fact that atheists seem hostile to him because of his own approach. After all, it can be difficult for an atheist to be friendly to someone who has the preconception that all atheists are rude people who hate everybody, even before they've opened their mouth.
Ed, you seem like a reasonable guy to me. I meant it when I said that I enjoy your show regularly. As such, I believe that you wouldn't want to intentionally say untrue things about a group of people just because they don't usually call in to defend themselves. You probably don't know very many atheists and don't realize that they can be nice people who love their families, volunteer for worthy causes, and make good neighbors.
I'll even try to offer you a Christian perspective on why you shouldn't jump to the conclusion that atheists are bad people. According to Christianity, all humans are born into sin and continue to struggle with sin even after they get saved. Becoming a Christian doesn't magically make you perfect, right? It just means that your sins have been forgiven by the grace of God. You get to know enough non-Christians and you may realize that these are decent people who struggle with the same issues in their lives that you do. They happen not to share your belief system. There are some complete scoundrels who are Christians and equally many who are atheists, but there are plenty of good people in both camps who are willing to talk to each other.
The Atheist Community of Austin exists for two reasons: first, because it provides a social outlet for atheists. We're not in the habit of doing weekly organized activities like church, so it gives us an opportunity to meet each other. Second, we want to defend ourselves against the constant cry of religious leaders who insist on painting horns on atheists and trying to make an image of them as scary people who are trying to corrupt your children and shouldn't be allowed to exist in peace.
Feel free to respond or not, by email or on the air. You don't need to, but I'll be pleased to chat with you if you like. I'm not asking you to agree with my opinions or stop believing in Jesus. I'm not even asking you to become "politically correct" or champion the atheist cause. I'm just letting you know that most atheists aren't misanthropes, aren't chronically depressed, and aren't really all that interested in taking over the world.