Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Tuesday, January 19, 2010

Why so many Warcraft pickup group players are bad

I hate to indulge in another World of Warcraft post, but I don't have a separate gaming blog. Maybe I should start one, but I'm already stretched thin across three blogs, so it's going here. For you non-gamers, feel free to skip this post, unless it captures your interest. It's got some philosophical bits about teamwork and interpersonal relationships, so there's that.

I like patch 3.3, which introduced the ability to join random groups across multiple servers. Running instances is a lot quicker in general, and especially quick if you happen to be a tank, which I am. (Here's Vinpricent, level 80 protection paladin.) Lining up for a PUG (pickup group) takes about 20 minutes or so if you're a damage dealer, five minutes or less if you're a healer, and two seconds if you're a tank. I have at least one of each at various levels, so I've seen this difference frequently. It's because tanking is a more demanding and stressful role that most players do not like, but it's a ton of fun when done competently.

At least half of the PUGs I join have competent and friendly players, run smoothly, and are a pleasure to play. But I encounter bad PUGgers pretty regularly, and I think I've identified a common theme.

Many of these people are highly skilled as individual players, but they have a play style which does not tolerate any less than perfection from anyone else in the group. Everyone is assumed to be a flawless player, and if they fall short of this ideal, it is always the team's fault and not theirs.

Anecdote 1: The super damage dealer

I am training up a friend who is new to the game. He started a paladin of his own, so I encouraged him to try tanking. I was playing a low level mage with him.

We grouped with a low level hunter who was loaded to the hilt with heirlooms. I'm a pretty capable DPS ordinarily, but this guy is outpacing me by about 3-1 according to Recount. This is a big problem for an inexperienced tank, who cannot hope to keep with that much threat. Monsters are attacking him constantly. To add to the annoyance, this is another one of those guys who will race ahead and attack more groups first, if the tank is not moving fast enough for his needs.

I say "Look, dude, you have great DPS, but our tank is inexperienced and you need to let him establish threat a little more." He responds by saying that he ALWAYS beats everyone in DPS, and it's never a problem. He also does not want to turn off Growl on his pet, since he knows his pet will need to keep monsters off of HIM.

This is actually the most frequent kind of bad player I see. Some DPS players believe that maximizing damage is their only job, and they don't notice or don't care when their personal style is hurting the team.

Anecdote 2: The bully healer

Mistakes happen. People die. Sometimes it's easy to identify who's at fault. Sometimes it's not.

I'm tanking Prince Keleseth, a boss who freezes random players in ice tombs, making them take damage and preventing actions. Ordinarily the DPS should attack the tomb and break it. Unfortunately, the healer gets entombed, and nobody helps him. We have solid DPS and I can survive well, so we survive, but the healer dies moments before the encounter ends. There is no wipe.

He starts cursing and yelling that it's MY fault (bear in mind that he was nowhere near me when he got entombed). He demands the shard I won as "payment" for letting him die. I give it to him, not wanting to jeopardize the run over his tantrum. As the encounter goes on, he starts barking instructions and acting frustrated when they are not followed, even though we move through at a fairly rapid clip with no other deaths.

Finally, another player and I shut him up. I say "Listen, chill out or quit the group. I'm a tank, I can have another group in 3 seconds. You died once, it is not worth the emotional response you're giving." He says that when he's done he'll go back and play with his top tier guild, whose members are much better than me. Finally I say "Yeah, but you'll still be a big whiner." As we approach the final boss I tell our shadow priest out loud: "Please be ready to off-heal in case he rage-quits in the middle." He doesn't quit.

Anecdote 3: The lunatic

Another healer here, the instant the instance is entered he starts saying "Start chain pulling, this is too easy for me." Gamely I start establishing aggro on a group at a time, moving ahead before a group is fully beaten. He keeps saying "Full mana! I'm bored! PULL FASTER!"

So I pull faster. When there are too many mobs on us already, the group gets feared, pulling even more. I can't get enough aggro, the healer is too far away to be useful. Wipe. I feel stupid for listening to him.



The thing is, even if you have skills which work effectively with perfect groups -- high DPS, big mana pool for healing, the ability to chain-pull as a tank without regard for how well your healer is keeping up -- stuff happens. Patrols hit you, healers go OOM, the tank can't pull the mobs back from your overpowered leather-armor-wearing jerk butt. And when unexpected things happen, if you were playing to the point where you were just barely not dying, that will quickly change from "only mostly dead" to "all dead" pretty quick.

That's why I'm a conservative player no matter what role I'm in. I don't pull more than we can handle; I let my healer mana stay near the full end and don't complain; I watch Omen and switch targets or STOP dealing damage if we have a weak tank.

I just can't believe that so many players have a hard time comprehending the fact that if you have a play style which increases the likelihood of a wipe, you will progress MORE slowly than a group that is cautious and survives.

Festina Lente -- the more haste, the less speed.

Thursday, October 29, 2009

Odds and ends 1: Job situation and techie goodness

Haven't posted anything in a few weeks, and that always makes me uneasy, so here come a few of those "whatever springs to mind" posts in case some people I haven't spoken to need to be filled in.

I have a new job. In San Antonio. The commute is long and dreary. Lots of quality time spent with podcasts, however. The job itself is for a simply massive behemoth of a company which is involved with providing banking and insurance services for military veterans. The money is solid and I have full benefits again, although when you price out weekly gas mileage, wear and tear costs on the car, and eating out more often than I'd like, the value of the salary drops considerably.

Also, my official title is "senior developer," and the hiring manager specifically said that this job is training me up to be lead developer on some new projects after six months. So, as much as I hate commuting, I think this was an important move that will give me some more exposure to leading web technologies, while also giving me leadership experience that my career needs.

Lynnea and I are considering getting a place slightly south of Austin, which would work well for her also since she works downtown. This step would not only shorten both of our daily drives, but also mark the "moving in together" rite of passage. Needless to say, we would not take such a step if our relationship status was not fabulous.

I bought a new laptop. The laptop I bought for school in late 2006 gave up the ghost long ago, and I haven't had a working one since I worked at McLane and was allowed to take home my work PC. My desktop is about four years old, which qualifies it not as a dinosaur but more of a trilobite. Sure, it's been tricked out with more RAM and extra hard disk space, but it still creaks with age.

The new laptop arrived on Monday, and... well, DROOL. It was actually a budget item, only running $800. However, the specs (see this item) are still a massive jump forward from what I've had before. It has a dedicated graphics card with 1 GB of dedicated RAM, 4 GB of conventional RAM, 320 GB of hard disk, and Windows 7, about which I currently have no complaints.

Of course I can ramble about how important it will be for getting Serious Work done, but you'd know I'm lying, right? Web surfing and games, baby! World of Warcraft runs smoothly in every environment with the graphics settings cranked up to "high" (though I have not been brave enough to try it on "ultra" yet). Left 4 Dead runs smoothly at full res. The box warmed up a bit after a couple hours of gaming, but it wasn't even uncomfortable enough to remove from my lap while sitting on the comfy couch.

I haven't installed Eclipse yet, but I plan to do some recreational programming with it as well, I swear.

Basically the reason I decided I need this NOW is because I'm planning to save myself some hours of driving time and rent a hotel room once or twice a week. I get home very late and go to bed as soon as I can, while Lynnea works odd hours that bring her home at 11. So frankly, we'd "see" more of each other online if I could stay up a bit later due to not getting up so awfully early.

More to follow...

Tuesday, August 18, 2009

Family gaming

Warning: Gaming post. If you play World of Warcraft or a similar game, you might find it cute and heartwarming. If you don't, you will likely get lost in nerd terminology pretty quickly. You have been warned.

On Saturday, I ran a Warcraft dungeon called Razorfen Kraul with Ben, Lynnea, and my mom. We have been doing this off and on, once every 2-4 weeks or so, for several months. Ben (who is seven) started playing the game a long time ago, but only dabbled with it until he finally brought a particular character, a druid, all the way up to level 16 because he loved playing in animal forms.

That's when the fun started, because I had been explaining to him about dungeon fighting and he wanted to try it. I was hesitant to take this step, because Ben has kind of a short attention span, and I didn't want to ruin the fun of any strangers we might add to our group. But when I ran the idea by Lynnea and mom, they were both willing to join us, and I know them to be very kind and patient with Ben. Normally dungeons are done in groups of five, but the other three of us had characters that were higher levels than Ben, so we thought we might be able to handle it.

So I promised we'd try a dungeon that weekend, and I drilled three rules into his head repeatedly:
1. The tank (me) is the leader. Stay BEHIND the tank at all times. Do not wander off on your own, under any circumstances.
2. Attack only what I am attacking. (For you non-WoW players, this is important because tanks have to work to force individual opponents to attack them, and not the more lightly armored and vulnerable players.)
3. Be nice to everybody. Say thank you. Congratulate them when they get something good.

I repeated these rules, and made him repeat them back to me, many times throughout the week.

We ran the Deadmines dungeon. To everyone's surprise, it went off successfully. It took us two trips on separate occasions to beat VanCleef. But even on the first trip, what was amazing was that Ben followed directions. Oh, I think he had to be reminded of the rules a few times, but he always apologized for his mistakes and corrected them. And more importantly, we all had fun.

That was a few months ago. Now our team of four is more experienced in dungeoning together, we're all in the range of 25-30, and we still try to team up on a semi-regular basis. We've done some character switching, and at this point we have gotten into a nice groove with a very good mix of characters. You can click on our names below to see their current information.
  • Russell: Maddow. My character is still the tank, although I let Ben try tanking in bear form one time. She is a female human protection warrior who is named and styled after a certain TV and radio host.
  • Lynnea: Geighdayr. She is our healer. Her character is a male human holy priest. It's pronounced, um, "gaydar."
  • Ben: Siaindiss. Damage dealer. He's a male night elf feral druid. He used to specialize in spell attacks, but since he reached level 20 and learned to transform into a cat, he's been a feral-focused melee fighter. The named is pronounced "see-AIN-dis"; the random name generator picked it for him and he decided how to say it.
  • Sheryl: Gleeful. She is a female gnome warlock who takes care of our long range spell casting damage.
So the four of us ran Razorfen Kraul this weekend. It's a lesser known dungeon in the horde-controlled Barrens, that few alliance characters ever bother visiting.

It was a long, tough instance. It's populated by pig-men who have an annoying tendency to run away and gather reinforcements when they are injured. As a result, we had a lot of difficult fights that turned out to be much longer than we anticipated, and required a lot of split second decisions by everyone.

We went into it mostly blind, without reading a guide on WoWWiki. I just kept an eye on the dungeon map and guessed which way to go. We had to backtrack a few times.

Ben saved the day on more than one occasion. As a druid, he can temporarily turn into a bear and substitute tanking if I die, or turn into an elf and substitute healing if Lynnea dies. He won't necessarily think to do this on his own, but if we shout instructions then he'll remember. Both changes kept the team from wiping out at different times. I think we all died twice in several hours of play.

Three of us play from the same house, while mom is on a long distance connection from Santa Fe. She and I keep in voice contact during gameplay over Ventrilo.

Anyway, we all had fun, and all gained multiple levels before calling it an afternoon. We didn't quite reach the last boss, but we all felt we had seen plenty of RFK.

Now we're high enough to do Gnomeregan, so that's coming up next time.