Presented without further comment.Joseph Ratzinger is sworn in and becomes Pope Benedict XVI
Senator Palpatine is sworn in and becomes Emperor Darth Sidious I
Presented without further comment.Christian:I understand what you're saying. As a matter of fact, last week I saw Yasir Arafat, alive and well, taking a bath in my tub. Naturally, I was surprised. "Yasir!" I exclaimed. "Didn't you just die last month?" "Yes I did," Yasir replied in heavily accented English. "Luckily for me, I came back to life two weeks later and I am now here to relate the experience to you."
Paul makes a reasonable appeal. Believe based on the evidence. If you don't believe that I saw Jesus alive after his crucifixion, then ask some of the 500 others who are still living. [1 Corinthians 15:6]
There is a certain aspect of "blind" in it, in that unless you were an eyewitness, well, you didn't see it. But you can have blind faith that a chair you've never sat in before will hold you up, based on inference. That's a reasonable action to take. If a person feels they have enough evidence, they are reasonable when they believe in a creator. It may not be enough evidence for you, or the kind of evidence you require, that is another matter altogether. [Yes, yes, of course people can put their faith in the wrong thing based on faulty evidence or inferences]Inferring that the chair I want to sit in will hold me up, because other chairs I have sat in also hold me up, is very different from believing something just because somebody tells me so. The evidence that chairs, in general, hold people off the floor can be empirically tested as many times as you may wish.
But I digress, sorry for the sermon. My point is only that the case can be made that religious (at least Christian) faith is not entirely expected to be "blind", and certainly not without any evidence.That's fine. Then in the name of presenting evidence, I would like you to propose any kind of test that could be used to verify the existence of an intelligent creator. If your test fails, you must be willing to see that failure as a point in favor of the disconfirmation of your theory.
Your faith in evolution (my assumption)Incorrect.
is partly blind in that you can't see the major changes taking place (like new organs and new body structure), but you base your trust in it on inference (in part) from available evidence of smaller changes which most people agree are happening today.Again: there is a DIFFERENCE between believing something that you can observe and demonstrate over and over again (people sitting on chairs) and believing something for which there is no evidence available other than hearsay (people sitting on clouds).
I do accept evidence, but I have a feeling we do not agree on what counts as evidence. If its only empirical, 5-sense evidence you mean, then I don't limit it to that.Then please suggest another type of evidence that we may use.
The universe itself is evidence; its there (or we are in it), and it fits the definition of naturalistic standards as far as I can tell. To me and many others, the universe is evidence that *something* outside the universe exists, which brought the universe into existence.Respectfully, the universe is evidence that the universe exists. Beyond that, I can say that the universe is evidence for anything I want to. I could say that the universe is evidence for a transdimensional polka-dotted gopher named Phil. But that doesn't make it true. If I want you to believe in Phil, I should have to produce direct evidence of Phil, instead of waving vaguely at trees and sky and saying "This! All this is evidence for Phil!"
Some of the arguments against the idea of a creator go something like this: "I believe that a purple dragon lives in your garage", or that "Yasser Arafat came back from the dead and talked to me and 900 others" with the implication that you can't prove it, that just saying so doesn't make it true without evidence.That's an astute question, I'm glad you asked. The answer is: YOU CAN'T.
So my question, how do you disprove such claims?
EA signs exclusive football license deal - Dec. 13, 2004
"LOS ANGELES (Reuters) - Video game publisher Electronic Arts Inc. said Monday it had signed an exclusive agreement with the National Football League and the marketing arm of its players' union, giving EA the sole rights to put NFL players, stadiums and teams in its games.
The exclusive license was a coup for EA in its ongoing battle with the joint venture of Sega Sammy Holdings Inc. and Take-Two Interactive Software Inc."
Because technological advances and the race for ratings and sales have made the wall between right-wing media and the rest of the media permeable, the America media as a whole has become a powerful conveyor belt for conservative-generated "news," commentary, story lines, jargon, and spin. It is now possible to watch a lie move from a disreputable right-wing Web site onto the afternoon talk radio shows, to several cable chat shows throughout the evening, and into the next morning's Washington Post -- all in twenty-four hours. This media food chain moves phony information and GOP talking points -- manufactured by and for conservatives, often bought and paid for by conservative political interests, and disseminated through an unabashedly biased right-wing media apparatus that follow no rules or professional norms -- into every family dining room, every workplace, and every Internet chat room in America.
As I may have mentioned, I have a morbid fascination with the creationist movement. I'm not very far into the book, only 60 pages or so, but I see a pattern being outlined that looks very similar to the way modern creationism is trying to worm its way into our education system.
It seems that in the late 60's, some of the best and brightest in the Nixon administration decided that the press was being unreasonably hostile towards them. Those annoying reporters were always running stories claiming that Vietnam was a disaster (which it was) or that Nixon authorized illegal activities to get himself reelected (which he did). So they started to form think tanks such as the Heritage Foundation that would try to push their way into the public consciousness and demand that the conservative side of every story be heard on every possible occasion. The charge that the media is liberal didn't just come from nowhere; it was a meme that was intentionally dreamed up and pushed out there.
Fox News uses the slogans "fair and balanced" and "We report, you decide." It seems that they are trying to appeal to some mythical gold standard of journalism whereby you report both sides of every story, with no comment or bias whatever, and then let the audience decide for themselves who is right. Not only does Fox (obviously) fail to achieve this lofty goal, but in my opinion, the goal itself is crap.
You can't inform the public by just presenting everything that could possibly be presented and then saying "Well, decide for yourself." When presenting a blatant lie, journalistic integrity would imply that you should state that it's a lie. The media isn't there to post non-judgmental stories like "Adolph Hitler: was he right?" If George Bush and Karl Rove issue a press release stating that the earth is flat, it's not the media's responsibility to run a "fair and balanced" headline screaming "Shape of earth in question! Is it really a globe? Our studies reveal that many people disagree." Of course that would be dumb. People can disagree all they want, but the shape of the earth is an irregular sphere.
As Dan Rather recently demonstrated, it's really important that the media check their sources and decide whether a story is credible BEFORE they run with it, rather than just reporting "We heard that blah blah blah". But there is a major double standard at work, because CBS has a reputation for having journalistic ethics, while Fox does not. When Fox runs a picture of John Kerry at a podium with Jane Fonda, which later turns out to be an extremely clumsy Photoshop job, people say "Oh, that's just Fox." When Matt Drudge breaks the story that someone is having an affair with an intern, and we learn that he pulled the story completely out of his butt, nobody cares. When Rush Limbaugh cites "statistics" that he totally made up, he pleads "I'm not a news show! It's just entertainment!"
But the line between entertainment and news has really gotten blurred, and I think it's at least partly due to this very deliberate effort that the Republicans have made since the 70's to demand that the media show no "bias", not even a bias towards being correct. (I think it's very revealing that Fox News' slogan is NOT "Fair, balanced, and accurate.") All that matters is that it be "balanced", meaning that if you have one person on TV saying that we really landed on the moon, you must have a crackpot appear at his side claiming that it was all a government conspiracy. And furthermore, the program must not identify this guy as a crackpot, because that would be biased.
This reminds me of what I witnessed at the textbook hearings in here in Texas last year. Creationists go from state to state, demanding what? That we teach creationism? No no no, that is so eight years ago. What they want us to do is "teach the controversy." They want us to teach our students that SOME people disagree with the theory of evolution, and the jury is still out. Never mind that the "jury" are not scientists who do research; they're ideologues who are openly pushing a religious agenda. But to point that out would not be "fair" and "balanced" because it's passing a value judgment.
But that's bull, because science is all about passing value judgments. It's important and necessary for scientists to come up with crazy ideas that MIGHT be true, but then those explanations have to be tempered by reality and experiment. This is the part where you filter out the ideas that are crazy because they're innovative from the ideas that are crazy because they're ridiculous. Science will always be beset by crackpots who believe that they've invented a perpetual motion machine or "proven" the existence of ESP that mysteriously vanishes when somebody tries to measure it. But because science is a selective process, ideally the enormous number of crazy ideas are supposed to get winnowed down to the ones that are true. Same thing that evolution does in selecting for traits that have survival value.
That's how science is supposed to work, and in my opinion, that's also how journalism should work. Journalism is not, and should not be, about being a mouthpiece for every lie, every slander, every conspiracy theory that happens to be in the public consciousness. It should be about wading through the marketplace of ideas and selecting the ones which appear, to the best of our investigative understanding, to be accurate. Journalists should NOT be fair to con artists and hucksters. They should NOT be balanced by giving an interview to one liar for every truth teller.
What journalism should be doing is the science of information. It should find out the truth and report it. This is obviously an idealistic goal. Science doesn't always "work" the way it's supposed to because you have bickering and internal politics and desire for personal glory among scientists. And also because human knowledge is always going to be limited, so what we regard as "true" will only be the best guess given the available evidence. Likewise, I don't expect journalists to be infallible; only that they do more than pay lip service to reporting on real stories.
Journalists need to quit worrying about being fair and worry more about being right.
Now I'm not saying that's a bad thing -- I happen to really like Disneyland. Last time I went there was with my wife, about seven years ago, and I'm really looking forward to my toddler being old enough to enjoy the experience of going back. When you spend a day on the rides at Disneyland, it doesn't take very long to figure out what the formula is.
The rides that have been created in the last 15 years or so -- let's say since "Star Tours" was created -- have a fun but predictable design pattern to them. They're trying to make a cinematic experience that sucks you in as much as possible. So they talk directly to you, the guest, and make you feel that you are somehow involved. When you get in the stationary car that jiggles around a lot, they tell you it's a spaceship, they cut off your view of the real world, and have a little animatronic robot pilot tells you "Hey, you guys are the first people I've flown with since they gave back my license!" Indiana Jones appears on a video screen to let you know that, while you're on your pleasure safari in the jungle, you should keep an eye out for the lost artifact of Wambooza, or whatever. When you go to a 3D movie, an attendant hands you "safety goggles" that must be worn during the presentation for your protection.
Then, as the formula dictates, Something Goes Wrong. Tie Fighters are attacking the ship! You looked at the idol of Zamafu and now you're cursed! Ladies and gentlemen, we've had a catastrophic failure in the core and aliens are loose in the theater!
A bunch of stuff happens to the audience. The ship shakes. A giant rock starts rolling after your car. Water is sprayed on the audience at just the right moment, or a little mechanical thing embedded under the seat touches you on the leg or something. Of course, the audience is never really in any danger -- imagine the liability costs. In fact, the same sequence of events happens to every single customer who gets on the ride, in the same order. You're on rails and can't control where you go; the movie playing is pre-recorded. But it FEELS LIKE something is happening to you, as long as you can willfully suspend your disbelief.
Now I can certainly do that. I like fiction. But I'm not a kid, and most of my brain is telling me that there's nothing to worry about. I focus on the way the experience is designed. Where a kid might be thinking "How does this event make me feel?" I'm thinking "How did the developers want me to feel when they created this event?" Then I just roll with it and have fun.
So that's Doom 3 for you. Technically it's very interactive. You decide how fast to move through the corridors, what weapons to use, how much time to devote to searching for hidden ammo and health. But you're STILL on rails. There is still a predetermined sequence of events that will happen in a certain order. You can get through the game most effectively if you're approaching it with a mindset of "What do the developers *want me* to do now?"
Rarely are there any kind of serious decisions to be made. You go from point A to point B, monster spawn to monster spawn. See that locked door? Let's see if there's a security panel to click nearby. If not, it's not important and there's nothing behind it. Otherwise, there's a key or a code somewhere later on, and we'll be coming back here in a minute. There are "puzzles," certainly, but only of the "Read this note to learn the security code" variety. In fact, surprisingly often, the note is placed practically right next to the door. That's ridiculous. It makes me wonder why they bothered having a locked door at all. More than anything else in the game, this jars the suspension of disbelief and reminds you that you're not really there; you're on a thrill ride and it's time for this door to open so something scary can jump out at you.
Also contributing to the feeling of being on rails is the regulated placement of items and its ratio to monster spawns. I found a big cache of plasma gun ammo, so I KNOW that some high hit point monster is about to rush me. What to do, what to do? Oh I know, I'll use the plasma gun. If I've just had the tar beaten out of me in a room where 5 imps spawned simultaneously, I just smile and keep going, knowing that there is a full cache of health and armor just around the corner. After all, I'm not a terrible gamer; surely SOME people handled that fight worse than I did, which means they're at lower health than I am, which means they need some extra help to keep having fun. I can think this way because I know that the experience is designed to happen roughly the same way to everyone.
There are times when I don't know what to do, but usually that's because I'm running through corridors to find the next door. Most of the time, that means I'm running through empty halls. When a monster appears from a dark corner while I wander around, I think "Aha! I'm going the right way!" instead of "Oh my Asmodeus, I'm gonna die!"
Now all of the above may make it seem like I don't like the game. Certainly a good online game of Warcraft 3 against a human opponent contains many more surprises. But I do like fiction. I like somebody taking the time to tell a story that they thought I would enjoy (and incidentally, pay $50 plus tax to hear). As cinema (if that's not too pompous), there are moments in the game that work. Somebody had to say "You know know what would be cool here? If you hear noises and see spooky shadows in front of you... and then something jumps you from behind." When you meet a really ugly new monster, there's often a cut scene to introduce it. For instance, you see one of those big pink chomping gorilla demons roar at you from behind a window... it charges the glass, can't break it... then it goes away for a second... then suddenly the door bursts off its hinges. That's fun.
Of course, the game certainly does startle me many times, but that's not the same as scaring me, as any Alfred Hitchcock fan will explain to you for hours if you let them. Tip: DO NOT play this game in a house with cats who like to jump on your lap. Also, there is a general feeling that things in the story are getting worse as time goes on. I took a playwriting class in college once, so I know this technique is known as "raising the stakes." Whereas in a game of Warcraft, if things are getting worse for you instead of better, 4 out of 5 times it probably means that you're going to lose, which I don't enjoy.
Still, I'd like to think that there's a way to improve on the formula, so I don't have to feel like somebody else has planned my every move. I don't have a way in mind; I'm all talk. If you were to get off your ride at Disneyland and walk around behind the trees, of course you wouldn't find yourself in uncharted jungle; you'd find a bunch of gears and stuff, and the back of the sets. What's behind that unopenable locked door in Doom 3? Well, I don't have to guess, because I can activate the "noclip" cheat. Then I know that behind the door is the outside of the model. It's a whole lot of nothin' at all.
Score: *** out of 5.